The Monsters of D & D by Tanner

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Dragons are the namesake of Dungeons and Dragons, and are one of the most classic and iconic of monsters. Traditionally, there are two different classifications for dragons:; metallic and chromatic. Metallic dragons come in brass, copper, gold, silver, and bronze, and a majority of metallic dragons tend to be good-aligned, choosing to follow the teachings of the god Bahamut, the Platinum dragon. Chromatic dragons come in black, red, green, blue, and white, tend to be evil, and follow Tiamat, the Dragon Queen. Depending on the age of the dragon and the average level of the party, fights against dragons can either be only mildly difficult or extremely challenging. Each dragon has a different element assigned to it depending on its color. Gold, brass, and red have fiery breath, silver and white have ice, bronze and blue have lightning, copper and black have acid, and green has poison. In terms of lore, all dragons tend to be hoarders of wealth, though how they manage to acquire it depends on if they’re metallic or chromatic. Metallics often receive gold, jewels, and rare items from smaller races in exchange for protection, whereas chromatics tend to gain wealth through fear and pillaging. Dragons make for a memorable and difficult fight, and are a very memorable monster overall.chromatic. Metallics often receive gold, jewels, and rare items from smaller races in exchange for protection, whereas chromatics tend to gain wealth through fear and pillaging. Dragons make for a memorable and difficult fight, and are a very memorable monster overall.

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Goblins are another classic in Dungeons and Dragons, known for serving other races as minions or being just a general nuisance on their own. Goblins are actually a subrace of a much larger, generalized type of monster, Goblinoids, and other monsters that fall under that label are bugbears and hobgoblins; however, goblins are the most well-known. Goblins tend to be numerous, so it’s very rare to encounter and battle just a single goblin, and because they’re so small, they can easily run up and hit you, only to disengage and back away so they don’t get attacked. However, to counteract this, goblins tend to be very, very weak. In the lore, goblins are very aggressive and short-tempered, and take pleasure in exacting revenge against those who have wronged them. They also tend to be very greedy and find it incredibly difficult to be altruistic or refuse a deal where they get paid vast amounts of wealth. In the end, goblins are an easy fight, but this makes it easy to fill rooms and dungeons with a large number of them for a challenge.

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Orcs are another classic Dungeons and Dragons monster, with many individuals having a very “survival of the fittest” attitude. Orcs don’t stand out very much in terms of fighting against them individually;, however, orcs are incredibly powerful in groups and make for challenging battles for all levels depending on how many there are; they tend to rely on brute strength and rarely, if ever, run from a fight, even if their chances of winning seem slim. In their lore, orcs are a very “tribal” type of civilization and are very aggressive, brutal people. They also follow their own pantheon of deities, the most major god being Gruumsh, the one-eyed god. Overall, while they’re not incredibly flashy or special; , orcs are a staple in the game and will likely never go away anytime soon.

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